DIRE CULTE.
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Aug 27, 2008, 10:09pm





PACKS ; STAFF UPDATES & SUCH INFO ;
the agency ;
agent 27

requited enmity ;
bucephalus

the mutiny ;
jeriah
1/3/08 I was planning on having this kiddo opne on NEW YEARS, but that failed. Either way, we are no officially OPEN and we now need members, duh. Go ahead and get to reading those rules and signing up. I promise it'll be an all-together fun experiance. <3 -Boof. status ; spring ; year one

weather ; The weather has been unusually warm, promising a "hot" summer. Snow was thick last wint, but the heat brings flowers and new growth.

breeding ; yes
ADMiN boof
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MODS ---
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DIRE CULTE. :: Home
Forum NameTopicsPostsLast Post
General
[ ]INTRODUCTION.
So, you'd like to join up to Dire Culte, right? First things first, you must come here and read the rules as well as the plot. No place can do well without structure or order, so there has to be a set of rules to follow and abide by, no?
33on Jan 4, 2008, 12:36am
by !BOO
in PLOT.
[ ]GENERAL.
You can talk about literally anything here. There will be boards for spamming, news, away and pictures. Anything possibly OOC related. Please try to avoid topics that may be controversial to religons or groups of people that could offend.
221on Jan 7, 2008, 6:38pm
by [Ashley] Smashley
in COUNT TO 1000!
[ ]STAFF INFO.
You can complain, you can question or you can suggest. Come here to do any of the three because each time to do any of these, you are helping to provide a more stable environment here. =D
00
[ ]UP, UP AND AWAY.
If you're leaving for more than 3 days, it would be considerate if you could post here and alert it to the site so we know if you won't be up to par on posting and other things. We don't want to send out a search team after you. You will also announce if a character is missing/dead here.
12on Jan 9, 2008, 1:55pm
by SAiNTERS
in grounded
[ ]ADVERTISMENTS.
This is where we allow GUESTS as well as MEMBERS to post their own sites to help spread the word. Please make sure that when you post here that you follow the rules or else you will suffer the consequences. (Meaning your link will be taken down.)
5151on Aug 10, 2008, 9:05pm
by CR Admin
in canine ridge
ROLEPLAY CULTURE.
[ ]SIGN-UP.
So you've read the rules and plot and you want to join now, right? Well, this is definately the place to do it. Please use the form and not your own. There is no need to be accepted, but if staff finds something wrong then they will tell you nicely to fix it.
Moderator: !BOO
1516on Jan 10, 2008, 3:06pm
by zen.
in fly like a bird, sting...
[ ]TRACK 'EM DOWN.
This is where you can make logs of your characters. Logs are like little diaries for your characters where you can record threads they're in and put up they're stats so far.
12
DEEP WILDERNESS.
[ ]TALL CANYON.
There's not alot of food to be found here, nor is there alot of water. Most wolves will just travel through here to get from the forest to the Great Plains, and skip rigth over it. There is said to be a well deep in the center of the canyon, but it is only a myth and has yet to be found.
00
[ ]THICK FOREST.
This forest is very, very thick as the name suggests. The tall trees and thick shrubbery provide homes to hares, tapirs, peccaries and short-faced bears. Most of those that live here are prey, though it is difficult to find them in the undergrowth. This is often not a place to hunt, but rather just meet and talk.
112
[ ]WHISPERING WELL.
Deep, deep into the forest standing next to a tall oak is a nature-made well. The water is buried deep within the roots of the old oak, and among these roots is a small den perfect for bringing life into the new world. You can hear the water trickling along the edges of the deep hole as if falls into the small pool at the bottom, providing a serene environment.
Moderator: !BOO
11
TOGETHER WE STAND.
[ ]COTTON FIELDS.
The cotton fields don't grow as one might expect from the present. It is not in orderly rows but instead grows where it pleases, creating a maze of hedges of cotton. The cotton provides shelter from the wind and every once in a while, a herd of ancient horses will come to graze among the stalks, providing a free meal.

The Agency residence.

24
[ ]ROUGE FALLS.
These falls used to be a clear, bright color but now that are a ruddy brown color, mimicking the color of red or maroon. The falls have gotten a thick, red color because of a chemical mixture from the surrounding rocks. It's not dangerous to drink, though many of the wolves have found it less than enticing.

Requited Enmity residence.

38
[ ]DARK CRAG.
A steep rugged mass of rock projecting upward or outward, especially a cliff or vertical rock exposure. Perfect for warding off strangers of any type. This pack has the protection of a small cave to give them warmth as well as a small spring in the back, but it's dangerous getting to their home and many have fears of falling.

The Mutiny residence.

47
GREAT PLAINS.
[ ]ROLLING HILLS.
Great herds of bison and musk-ox travel over these lands. In the distance roams herds of giant mammoths, followed by their smaller cousin the mastadon. Wolves must be careful that they travel in groups with dangerous creatures roaming the plains such as sabre-tooth cats and american lions, which both travel in groups. Don't get caught alone with these predators.
00
[ ]TREE LINING.
This is where the giant ground sloth roams, as well as herds of stag-moose and predators like the jaguar. The trees are limited here, but as you move further they soon move closer together and connect into the Thick Forest. The vegetation is scarce except for the low branches of trees as well as the higher ones, leaving room for the larger, taller herbivores. Many of them are slow, but they are also very powerful creating a challenge for those that wish to feast for a night.
00
[ ]STILL WATERS.
The small lake that sits in the bowl of the hills. It's home to many creatures looking for a source of refreshment from the hotter days of summer. In winter, the lake is frozen to the core and nearly impossible to crack in order to get a fresh amount of water. Better hope a mammoth comes along.
12


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